Monday, 2 February 2026


 Thassa's Bounty Festival at Port Shadows February 13-15, 2026


Thassa tides turn toward celebration! Port Shadows celebrates the first feast of the year with a three-day festival honoring the bounty from the forests and Thassa. Icy waters gradually break up, stimulating migrations below the surface. On land, the forests begin to thaw with flora and fauna ready for the sun. 

During this time of nature's awakening, we honor the old gods by sharing in the bounty with feasting, a brewfest, multi-day market and contests. Competitions require a variety of skills for success in hunting, gathering, cooking, brewing, and the new favorite, Boat Battles.


Taste, drink, trade, and compete your way through three days of events!

(All times SLT)


-★-✫- Friday February 13 -✫-★- Bounty of the Hunt


»   12am (0H) - Bounty of the Harvest Market Opens (Lasts entire festival)

»   10:00 am   - Herb Hunt Begins  (Runs until there is a winner)

»   10:00 am    - Baking Competition Session A 

»   12:00pm    - Jarl's Hunt Begins (Beast hunt in Arena)

»   5pm (17:00)  -  Baking Competition Session B



-★-✫- Saturday February 14th -✫-★- Bounty of Love


»   Bounty of the Harvest Market Continues - with specials on select items for couples

»   10:00am    -   Sweethearts Showdown Boat Battle (Bring your partner or be paired with another single, last boat standing) 

»   12:00pm    -  Bounty of the Vine Brewfest - Focus on wines of all types and drinks flavored with fruits.

»   2:00pm      -     OOC Sweethearts Dance - Prize for best dressed pair



-★-✫- Sunday February 15th -✫-★- Bounty of Feasts


»   10am - Blessing by Völva Leika and Feast of Thassa's Bounty

»   12pm (noon) - Baking Challenge Finale (Public tasting and judging)

»   4pm (16:00) Harvest Market Closes




🌾   Bounty of the Harvest Market

Starting at first torchlight, Thassa's Bounty Festival will open with a market roaring to life. This feast for the senses lies under an air thick with spice, smoke, and song. Strolling past the overflowing stalls entices you to haggle, taste, toast, and trade the treasures and harvests found in Thassa and the Northern Forests.


The Harvest Market will run the entirety of the festival, 

Starts: 12am SLT Friday Friday 13th

Ends: 4pm (16:00) SLT Sunday Feb 15th



==FRIDAY - BOUNTY OF THE HUNT==

🌿  Herb Hunt

The lands of Port Shadows are populated with many types of herbs used for medicinal and culinary applications. The goal of the Herb Hunt is to locate and collect the 20 herbs the fastest. Contest will begin 10am Friday and end when someone has found all 20.


Prizes for most found

1st Place - L$500 & 5 random recipes

2nd Place - L$250 & 3 random recipes 

3rd Place - 3 random recipes 


List of all recipes that can be made from the Port Shadows Herbs will be given to the first person collecting all 20..


        [[The Herb Hunt uses our unique Illness & Remedy RP System. Herbs are harvested, giving an item that will expire after time. Through roleplay, you can learn the recipes to use inside a mixing bowl from the Herbalist Shop. A successful attempt will result a potion to heal you from an illness acquired while visiting Port Shadows, or for your own roleplay.]]




🏹 Jarl's Hunt

Nothing says spring in the forests than a hunt! Armed with just a bow, how many beasts can you take down when it counts? Several beasts will be released into an arena with the hunters which will include tarsk, tabuk, and anything else ferocious that can be wrangled.


Winner of the hunt will have received the most points for bagging the beasts. They will receive keepsake trophy, and sit in the seat of honor at Sunday's feast as provider of the feast.


Top three hunters will receive a bow from Arcanus Insula.





🍞 Perfect Pairings Cooking Showdown

FAVORITE DUOS take the spotlight in the two day Spring Cooking Showdown! 

Watch as Gor’s finest culinarians battle for glory the first day, and taste their creations to help decide a winner! Fierce competition will end with the victor named ! Hopes will rise like a soufflé, but only one will not fall flat.

 

DAY ONE - Two sessions will be held for contestants to test their knowledge of food and preparation, earning extra points in judging. Either session can be attended for a bonus to the judged vote. It is not required to participate in Day 1 to be part of the judging on Day 2.


DAY TWO - Contestants will prepare samples using a popular combination of food with a public tasting and vote. A combination of Day 1 bonuses, public popular vote and judged voting will determine the winner.


Competitors should prepare a sweet or savory dish with one of these favorite food pairings:

Blackwine & Chocolate

Larma & Honey

Ginger & Lemon

Mushroom & Garlic


DAY ONE - Friday February 13th

Session 1 - 12pm (noon) SLT 

Session 2 - 6pm (18:00) SLT


DAY TWO - Sunday February 15th

Finale -  12pm (noon) SLT 



==SATURDAY - BOUNTY OF LOVE==


⛵   SWEETHEARTS SMALL BOAT ROYALE 

The waters of Port Shadows will become a battleground as small boats filled with fighters compete for last standing. 

The waters of Trigger Reef will be used for this fight. Each boat will have one driver, a non-fighter, and one fighter armed with a bow. (Singles may be paired with others.)


Everyone will use GAME MODE for this fight. Boats will spread out before the start and begin when the horn blows.


If the driver is bubbled, they will remain on the boat. The boat is considered 'dead in the water' until they recover. No maneuvering during this time. Driver may be bandaged and aided.


If the fighter is bubbled, they may be bandaged and aided while the boat remains still in the water. No maneuvering during this time.


The last boat still floating with both on board will be declared winner. 

If no winner is declared after 1 hour of fighting, the boat with the most fighters remaining is the winner. Should there be a tie, a short race will determine the winner. 


1st place receives a romantic picnic basket for two & L$1000 to share

2nd place receives a romantic picnic basket for two & L$500 to share





🍷 Bounty of the Vine Brewfest

The vats are bubbling, the fruits are ripe, and the brewers have thrown down their ladles in challenge. Join us at our early spring Harvest Brew Fest, where wines of all sorts will be showcased along side fruit and spring flavored drinks.


Sample kalana, aged wines, and drinks kissed with spring.

Revel in the salt-kissed winds with lively conversation and delectable treats.

Witness the Wine Trials, a display of the vast knowledge of our Brewers. Spring Vine Master (or Mistress) will be named.


- Saturday February 14th at 12:00pm SLT




💘  Bounty of Love Sweethearts Ball

Join us for another kind of bounty during this season. Thassa's Bounty Festival evolves into a land of romance, charm and mystery. Music will fill the air with magic and flirtation, teasing you to twirl like a tempest with your special someone. Catch your breath with refreshments and drinks unique to Port Shadows


Starting Saturday February 14th 2pm SLT

DJ BlueSaint


Winning couple will win  a romantic picnic basket for two & L$1000 to share



                                       ==SUNDAY - BOUNTY OF THE FEAST==


🎉 Blessing and Feast

The Völva shall bless the Harvest and gathering, calling forth luck, love, and long life from the depths and the heavens. Feast without restraint on Thassa's bounty and foods unique to Port Shadows. First course will be served after the blessing, Sunday February 15th at 10am SLT


Finish off the feast with dessert! Samplings from the Perfect Pairings Cooking Competition directly follows.





Whether you come to drink, cheer, or toast, Port Shadows awaits. Skål!


Sunday, 1 February 2026

2* - PREWSENTATION OF CITIES OF THE CANOE ROUTE  

                                                                           HIMMELDINGEN-

 WA-NGAO TRIBE IN SHENDI FOREST

     The series of trips along the Canoe Route continues; a long and fascinating journey that will allow you to discover the secrets of Planet Gor and its cities, villages, and inhabitants.


Below, I'll provide a brief history and rules of the tribe, along with some photographs taken in the village.

I hope you enjoy it until the next episode.

  ꧁✬◦°⋆⋆°◦. dariantravels-gazette◦°⋆⋆°◦✬꧂


                           Welcome to Himmeldingen

                           


====================


We're so glad you found us.


Käthlis von Wolkensteig, the Duchess of Himmeldingen, welcomes you.



Himmeldingen is not a place of great power, but a place where history is written.


Here, we strive to recreate life in bygone eras as authentically as possible. Social classes, hierarchies, and daily life are just as much a part of it as the stories of those who bring this place to life.


Immerse yourself with us in the world of the Middle Ages, step into your roles, and help us continue writing the story of Himmeldingen.


Will you live here in peace or fall into feud? What might happen next?


Once upon a time...



============

Himmeldingen, a small village on the coast nestled between the sea, rocks, and woods. Not a place of great power, but one of enduring significance. Himmeldingen is the small fiefdom of Duchess Katharina Elisabetha von Wolkensteig, known as Käthlis. For generations, her family has watched over the castle and village. Where walls now stand, people once sought refuge from the elements, highwaymen, and the sea. Only later was the value of this place recognized. Its favorable location and proximity to the County of Lichtenstein made Himmeldingen a quiet but strategically important point. At its heart stands the Wolkensteig family castle. It is less a symbol of power than a watchful heart over the village and land.


But what will the future hold?


Whether peace or feud will reign over Himmeldingen and Lichtenstein will be decided not by ancient treaties but by the actions of the people who live here.


A Day in Sankt Nimmerlein...


====================

When morning dawns over Himmeldingen, the village slowly awakens. Smoke rises from the chimneys. Doors open. Voices fill the alleys. People go about their daily tasks. Farmers cultivate their fields and tend to their livestock. Craftsmen open their workshops, merchants display their wares.


At certain times, people gather in the church; faith is a part of everyday life, quiet and natural. Afterward, they often meet in the tavern. There, news is exchanged, rumors are born, alliances are forged, or arguments begin.


Some paths lead out of the village. The cattle herder drives his cows toward Lichtenstein, where they are allowed to graze on other people's pastures. On these paths, people meet. They greet each other, know one another, and are friendly. The Count of Lichtenstein is considered an approachable man, someone one is happy to meet when the opportunity arises.


Life follows simple rules. Taxes are paid, the tithe is given, duties are fulfilled. But Himmeldingen is not a harsh place. Those who work and know their place find sustenance and community here.


On the streets, young and old, strangers and acquaintances meet. They greet each other, size each other up, and recognize faces. Stories aren't born in grand halls here, but between market stalls, by fountains, on the paths between towns, and in the quiet moments in between.


That's how a day passes in Himmeldingen.


Quiet perhaps, but never empty, and always ready to receive and write a new story.


Become a Himmeldinger

===============

Himmeldingen isn't a finished place. It grows with those who live, act, and decide here. Bring your story, find your place.


And continue writing with us what hasn't yet been told.


((Please read the OOC rules before starting))


OOC Rules:


=========

Welcome OOC

Himmeldingen is a collaborative role-playing project. The following OOC rules are intended to create a fair, respectful, and enjoyable environment for everyone.


1. OOC interactions are respectful, objective, and fair. Personal attacks or out-of-character (OOC) drama will not be tolerated.

2. IC is not OOC. In-game conflicts are not to be taken personally.


3. No power play and no god modding. Players may not impose their will on others.


4. In case of uncertainty or conflict, OOC communication is preferred first.

5. Your own ideas are welcome as long as they respect existing structures and promote collaborative gameplay.


6. The Linden Lab Rules of Service must be followed at all times.


7. Child avatars are not allowed on the sim.


8. In case of doubt, the sim owner decides.


And now I wish us all lots of fun here in Himmeldingen and enjoyable roleplaying at all times...


Käthlis von Wolkensteig


(Fiona Manimbo)


darianeditor

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


Welcome to Himmeldingen

====================


We're so glad you found us.


Käthlis von Wolkensteig, the Duchess of Himmeldingen, welcomes you.


Himmeldingen is not a place of great power, but a place where history is written.


Here, we strive to recreate life in bygone eras as authentically as possible. Social classes, hierarchies, and daily life are just as much a part of it as the stories of those who bring this place to life.


Immerse yourself with us in the world of the Middle Ages, step into your roles, and help us continue writing the story of Himmeldingen.


Will you live here in peace or fall into feud? What might happen next?


Once upon a time...


============

Himmeldingen, a small village on the coast nestled between the sea, rocks, and woods. Not a place of great power, but one of enduring significance. Himmeldingen is the small fiefdom of Duchess Katharina Elisabetha von Wolkensteig, known as Käthlis. For generations, her family has watched over the castle and village. Where walls now stand, people once sought refuge from the elements, highwaymen, and the sea. Only later was the value of this place recognized. Its favorable location and proximity to the County of Lichtenstein made Himmeldingen a quiet but strategically important point. At its heart stands the Wolkensteig family castle. It is less a symbol of power than a watchful heart over the village and land.


But what will the future hold?


Whether peace or feud will reign over Himmeldingen and Lichtenstein will be decided not by ancient treaties but by the actions of the people who live here.


A Day in Sankt Nimmerlein...


====================

When morning dawns over Himmeldingen, the village slowly awakens. Smoke rises from the chimneys. Doors open. Voices fill the alleys. People go about their daily tasks. Farmers cultivate their fields and tend to their livestock. Craftsmen open their workshops, merchants display their wares.


At certain times, people gather in the church; faith is a part of everyday life, quiet and natural. Afterward, they often meet in the tavern. There, news is exchanged, rumors are born, alliances are forged, or arguments begin.


Some paths lead out of the village. The cattle herder drives his cows toward Lichtenstein, where they are allowed to graze on other people's pastures. On these paths, people meet. They greet each other, know one another, and are friendly. The Count of Lichtenstein is considered an approachable man, someone one is happy to meet when the opportunity arises.


Life follows simple rules. Taxes are paid, the tithe is given, duties are fulfilled. But Himmeldingen is not a harsh place. Those who work and know their place find sustenance and community here.


On the streets, young and old, strangers and acquaintances meet. They greet each other, size each other up, and recognize faces. Stories aren't born in grand halls here, but between market stalls, by fountains, on the paths between towns, and in the quiet moments in between.


That's how a day passes in Himmeldingen.


Quiet perhaps, but never empty, and always ready to receive and write a new story.


Become a Himmeldinger

===============

Himmeldingen isn't a finished place. It grows with those who live, act, and decide here. Bring your story, find your place.


And continue writing with us what hasn't yet been told.


((Please read the OOC rules before starting))


OOC Rules:


=========

Welcome OOC

Himmeldingen is a collaborative role-playing project. The following OOC rules are intended to create a fair, respectful, and enjoyable environment for everyone.


1. OOC interactions are respectful, objective, and fair. Personal attacks or out-of-character (OOC) drama will not be tolerated.

2. IC is not OOC. In-game conflicts are not to be taken personally.


3. No power play and no god modding. Players may not impose their will on others.


4. In case of uncertainty or conflict, OOC communication is preferred first.

5. Your own ideas are welcome as long as they respect existing structures and promote collaborative gameplay.


6. The Linden Lab Rules of Service must be followed at all times.


7. Child avatars are not allowed on the sim.


8. In case of doubt, the sim owner decides.


And now I wish us all lots of fun here in Himmeldingen and enjoyable roleplaying at all times...


Käthlis von Wolkensteig


(Fiona Manimbo)






Friday, 30 January 2026

 

greetings,


first she would like to say thank you for all of your support and friendships through my path from Atrope Garden on Tera back to the land of Gor where she belongs. 


Dance has always been the language of this one's heart and she is grateful for each of you and your input in bringing dance back to her.


If you would enjoy seeing the fruits of your support and friendship here are the following opportunities:


Feb 7 ~ Light the Fire Competition 1SLT & Luminaria Exhibition

Location 􀀁


Feb 8 ~ HoRettes Valentine Show (OOC) Slave Heart in Chains 12 SLT

Location 􀀀

greetings,


first she would like to say thank you for all of your support and friendships through my path from Atrope Garden on Tera back to the land of Gor where she belongs. 


Dance has always been the language of this one's heart and she is grateful for each of you and your input in bringing dance back to her.


If you would enjoy seeing the fruits of your support and friendship here are the following opportunities:


Feb 7 ~ Light the Fire Competition 1SLT & Luminaria Exhibition

Location 􀀁


Feb 8 ~ HoRettes Valentine Show (OOC) Slave Heart in Chains 12 SLT

Location 􀀀


EnKara competiton and group times TBD


Thank you again for all of your support. 


~kajira raffi

EnKara competiton and group times TBD


Thank you again for all of your support. 


~kajira raffi

Friday, 23 January 2026

                                 

            ꧁✬◦°⋆⋆°◦. POINT ALFRED ◦°⋆⋆°◦✬꧂


THE PRESENTATION OF THE CITIES ON THE CANOE ROUTE BEGINS TODAY

Brynjar Renouf is the name of the ubar of this beautiful city nestled in a valley surrounded on three sides by mountains and boasting a large port on the sea.

I stopped to stock up on supplies and was amazed by the elegance of the buildings and the expertise of the Builder, who managed to revitalize the city after various vicissitudes. Many people crowded the streets and the port. Sir Brynjar personally took me to visit the beautiful sites, the various buildings and taverns, and the equally beautiful residential area, with truly noble rental homes built in the classic Romanesque style.

After the visit, he took


a scroll from the library with the history of the city, which I'll post below for anyone who wants to read. I'll also post the landmark to reach this wonderful place. They will welcome you with open arms.

xxxxxxxxxxxxxxxxxxxxxxxxxxxx


                                                         History & Lore of

                                                        

               Point Alfred

Point Alfred lies upon the northern bank of the Vosk River, between Sais and Jort’s Ferry, where the

current favors both anchorage and oversight. It is where the river widens enough to favor docks yet 

still narrowed sufficiently to command traffic. Its location is its strategic gift, and for generations its 

value far exceeded its modest skyline. Though never historically a great city by size, its position 

rendered it important beyond its scale, and for much of its history its influence exceeded its 

appearance.

                   The First Age

in its first age, Point Alfred was a working port. Its streets were unpaved, its buildings low and practical, 

but its docks were deep, orderly, and well defended. Warehouses and merchant exchanges crowded 

the waterfront, while beyond them lay fields, workshops, and modest homes bound together by old 

families and a shared Home Stone. It was a small world, sufficient unto itself, unless one belonged to 

the merchant caste or sailed the river. Then the Vosk brought the world to one’s door.

The city possessed no paved streets back then, not in the manner of Ar or Ven. Its roads were packed 

soil and river stone, often muddy in the rains and dusty in the high summer. Yet its port was among the 

best-kept on the Vosk: deep-water wharves, orderly pilings, and warehouses that crowded the 

riverfront in a dense, pragmatic sprawl. The merchant caste was strong here, disciplined by necessity, 

and bound closely to the Warrior Caste families who protected them.

Beyond the waterfront, Point Alfred was almost pastoral. Small dwellings, few rising above two stories, 

lay among fields and animal pens. This was not a city of spectacle but of continuity. Its Home Stone 

bound old families together in a tight social lattice, one in which everyone knew their place, their 

obligations, and their lineage. For most citizens, the world was small and sufficient. Only merchants and 

sailors carried tales of distant ports back into the taverns and counting houses.

               


The House of Arrius


For generations, Point Alfred was ruled by the House of Arrius, Warrior Caste, whose authority derived 

less from conquest and more from long stewardship and respect for tradition. They ruled as Uberates, 

guarding the port against river pirates and enforcing order with a firm but measured hand.

Antoninus Aurelius Arrius marked a turning point in this tradition. The first of his line to refuse the title of 

Ubar, he instead accepted election as Administrator to share power with a High Council and the Merchant

Caste.  He also placed faith in treaties and alliances rather than rely solely on the strength of an Uberate 

and the steel of the city's own Warrior Caste.  Antoninus was a man shaped by duty. He believed deeply 

in honor as a costly virtue and taught that responsibility extended to every life under one’s care.  He 

trusted in the honor of others.

This decision brought prosperity but also vulnerability.


His wife, Faustina, daughter of the city’s Commander, embodied the rigid expectations of their society. 

Their union was a civic arrangement more than a romance, intended to preserve Point Alfred’s internal 

balance of power. But their failure to produce a son weighed heavily on the household and shaped the 

destinies of their daughters.

Klara, the elder, was groomed for alliance and visibility, trained in music, hosting, and the arts of

companionship. Annike, born nearly a decade later, was marked early as surplus to these plans. She was 

instead drawn into her father’s administrative work, learning the machinery of governance from the inside. 

In time, she became indispensable—quiet, precise, and as informed about the port’s workings than most 

men twice her age.

    The Betrayal of the Vosk League

This order changed when Point Alfred joined the Vosk League.


The League was formed after a costly pirate war that threatened the commerce of the River of Gold

Nineteen towns—among them Sais, Victoria, and Point Alfred—bound themselves in mutual defense and 

free passage. The treaties were signed upon the wharves of Victoria, which was appointed capital, and a 

High Council was established to govern League affairs.

Antoninus Aurelius Arrius, then Ubar of Point Alfred, chose to trust in this compact. The League brought 

prosperity, predictability, and a shared river identity. The Vosk was, for a time, secure.


It was an act of faith, one widely praised at the time. Yet faith, as later generations would learn, is not 

armor.

As trade along the River of Gold intensified, rivalry followed. Sais and Point Alfred emerged as the 

League’s most influential ports, their interests increasingly opposed. Accusations of interference, sabotage,

and harassment circulated—some true, some exaggerated, many impossible to prove.


When Point Alfred was censured and suspended by the High Council for alleged violations, the decision was 

presented as lawful restraint. Whether it was also convenient politics remains a matter of debate. Records 

from Sais, Victoria, and other League towns contradict one another in subtle but telling ways. What is certain 

is only this: Point Alfred was isolated, and its protections withdrawn. 

      The Destruction of Point Alfred

Not long after the suspension, river pirates struck Point Alfred.

They came ashore at dusk, setting fire to the docks and warehouse district. Whether they were hired by 

Sais, encouraged by other League interests, or simply emboldened by the city’s sudden vulnerability has 

never been conclusively proven. Some later scholars suggest multiple sponsors; others argue that the

truth was deliberately obscured to cover more powerful interests.

What was intended as a limited blow became a catastrophe. Old grudges surfaced, and the attack swelled 

beyond its planners’ control. Fires swept the waterfront and leapt into the residential quarters. Those who 

resisted were slain. Those who fled were hunted.


Point Alfred was destroyed in a single night.


Antoninus sent his daughters away to safety but remained behind, bound by oath to his people. He died

defending them and committing his bones to lay with theirs beneath the ash.

      Exile and the Survival of a Line

Of the House of Arrius, only Annike survived with certainty.

Klara's ship was sent east toward Antoninus' allies in the city of Olni, but her ship was never confirmed to 

have arrived and later expeditionary forces identified what they believed to be the ship wrecked on the 

shores of the Vosk near White Waters

Carried west to Genesian Port, she came under the protection of Ubar Collin Daines. Genesian Port had 

long been an ally to Point Alfred, but its response after the city’s destruction went beyond obligation. 

Under Daines’ authority, expeditions were mounted to recover remains, records, and, most importantly, 

the Home Stone of Point Alfred.


Without its Home Stone, Point Alfred could not truly exist again. Its recovery required years of effort, 

sacrifice, and secrecy.  Jerric Daines, Collin’s eldest son, was captured and tortured in pursuit of it and 

did not betray Annike or her lineage. When the Stone was finally secured, it was placed under Genesian 

protection, not exploited nor ransomed. This act alone reshaped history.


Under Daines patronage, Point Alfred was declared a protectorate. Rebuilding began slowly, beginning 

with the port; commerce first, then people, then memory. Genesian steel guarded the river; Genesian 

coin rebuilt the docks. The city’s rebirth was cautious and deliberate, and slowly trade and prosperity 

returned.  Annike's children born of the House of Daines would be raised on the shores of the Vosk.


__________________________________________________________________________________________________________

___________The Second Age of Point Alfred________________________________________________________________


As Genesian influence expanded along the River of Gold, the Vosk League strained and fractured. Its 

High Council proved unable or unwilling to confront the contradictions of its own governance. Some 

towns prospered; others resented. Sais resisted. Victoria maneuvered. The truth of the past became 

a weight that would break the old alliances.


Weakened by the passing of the Daines Ubarate to its short-lived successor, Genesian Port itself fell to 

disaster, and its people were scattered.  Annike survived and took only her most dear possessions on

a ship hired to help collect her assets and take her home.  The burden of Point Alfred’s future returned 

fully to its own people.


It was on this journey that she should come upon an old friend and Warrior from Genesian Port on the 

shores of Turmus.  Brynjar Renouf was a born a Warrior of Ar, seasoned in northern campaigns, and 

wizened with time.  He would intervene selflessly in the corruption of the ship's captain, and by the 

time they arrived on the shores of Talis, they would be companioned.  After two children born to the 

House of Renouf, the third child would be born at Point Alfred, and the circle closed.


By then, the shared vision for the future had coalesced and hardened.  Point Alfred would not be 

governed again as it once was. The old trust in distant councils and shared oaths had proven 

insufficient. While alliances would be pursued, the city would stand first upon its own strength. Rule 

would be clear, centralized, and capable of decisive action. The Uberate, once set aside, was 

restored by the House of Renouf.


In the Second Age of Point Alfred, the city was rebuilt not as a river town of earth and timber, but as a 

city of stone. Great buildings were set into the land itself, fireproof and enduring. Public halls and a vast 

library rose where ash had lain, preserving law, history, and warning alike. Art and statuary reclaimed 

the city’s narrative from rumor and accusation, fixing memory where politics had once blurred it.


Point Alfred did more than endure, it flourished.

The Next Age of Point Alfred

Thus, Point Alfred stands again, stronger than before. Its rule is firm, its alliances carefully chosen, its 

people mindful of the past that shaped them.

Travelers who walk its stone streets should not mistake its order for rigidity, nor its caution for fear. This 

is a city rebuilt by those who remember what it cost to lose it, and who understand that history does not 

end—it waits.


The next age of Point Alfred will be forged by those willing to bear the lessons of the past and take up the

standard of strength, honor, and dedication to continue building a legacy of prosperity and glory.


Welcome.

 http://maps.secondlife.com/secondlife/Coryphee/110/193/24

xxxxxxxxxxxxxxxxxxxxxxxxxxx

꧁✬◦°⋆⋆°◦. darianeditor ◦°⋆⋆°◦✬꧂



  Thassa's Bounty Festival at Port Shadows February 13-15, 2026 Thassa tides turn toward celebration! Port Shadows celebrates the fir...