Sunday, 11 October 2026


 HELMUT'S VILLAGE – Northern Gor

A journey into the North, harking back to days gone by and memories still vivid from my youth spent among the Sardar Mountains and the northern forests. I had spent my life traveling; after graduating from the Campus and securing a position as a Magistrate in Olni City, I decided to broaden my horizons by visiting various cities along the Sanctuary Route, taking advantage of the pilgrimage required before one turns twenty-five.
I followed the Olni River along the Pilgrim's Road, pausing for a time before continuing on to the Ckearchus Road and eventually reaching the city of Besnit. I stopped there just long enough to witness the Festival of Doctors, then pressed on to Esalinas and finally arrived at Arfax. I had assumed it was the last city before the great forest, but I was mistaken; unexpectedly, I found myself within sight of a village that did not appear on any official maps, so I decided to pay it a visit.

The village was called Helmut (North Gor)—a settlement of typical Viking heritage, featuring ships moored at the docks with red-striped sails and prows bearing the tribe's distinctive emblem. 

At first, the place seemed deserted, but as I was reading the village regulations, a large man—clad in furs and fully armed—blocked my path. 

He demanded to know who I was and what business I had in a village so far removed from the merchant routes. I was struck by the man; he appeared formidable, yet at the same time, kind and welcoming. "My name is Caeldor Ulrick," he said with a smile,

 displaying his powerful physique and a face weathered by the biting winter cold of the Torsland. "I am the village Jarl, but I also run the forge—I craft all the weapons myself—and I handle the reception of the visitors who stop by from time to time."
lady Madeleine
I looked at him with admiration; I didn't mention my own titles, but told him instead about Hor’s newspaper, the *Gazette of the Moons*, and how I traveled the planet writing about the people and cities I encountered. I said I would be delighted to write a piece about this classic fortified village. 
lady Ranaa
He was thrilled to hear about the paper; not many people in the North could read, but he noted that his village had women skilled in teaching reading and writing. He then escorted me to the Great Hall—the massive house where everyone spent the winter together and where all village life centered.

To my great surprise, I ran into a friend I had met at a fair—Lady Madeleine. She was happy to see me, too. As time passed, other villagers came in to grab a tankard of Kalana and rest for a while. Another caravan had arrived that day, and to my astonishment, I recognized Lady News—a "Keeper" I had met at various fairs where she managed establishments featuring dancers. She told me she was traveling to meet Madeleine. 


Others arrived as well, and we waited for Lady Ranaa, who was busy in the infirmary. In the meantime, I made several sketches of the village and its inhabitants—which I have included below, along with the village rules for anyone wishing to visit. 
I’ve been assigned a comfortable hut with plenty of furs on the floor and a cozy bed; tomorrow I’ll continue my visit and speak with other inhabitants. In the meantime, thank you for reading—see you soon.
 
















Nadia

mallairan

Rhea

sir Nikita

Zarielle




''Our goal is to bring back the style and values of the old gorean way of doing things
We want our people to be happy and feel that  there enjoyment is our primary concern.
RP is paramount to our being successful . We want our members to feel like they can experiment and try new things without fear of making a problem for us admins, we are here for them not the other way around.

Future plans, there may be a future addition to our lands for a forested area for the purpose of providing beasts and panthers a place to play and be able to rp an antagonistic role with our own Torvaldsland players.

Depending on numbers our sim can expand slowly into a city over time.

Core beliefs:     
                        1. RP is paramount
                        2.  AI is discouraged
                        3. Old Gorean values
                        4. Open to all people
                        5. RP is to be conducted in a respectful manner where each persons                             beliefs and styles are considered.

                        6. Discipline matters are based on a three strike system 
                        a. warning and possible ejecting, 
                        b. a 72 hour ban is applied, and 
                        c. estate banning

                         7. In matters of RP disagreements participants are encouraged and expected to discuss this amongst themselves and come to an agreement before a mod is called upon.''
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Thursday, 8 October 2026

 Hello Friends and Family


It has been a long time coming. You all know what music, dance & Choreo is to me. I am excited to announce and invite you to come see my debut set at Elysium. 


This Friday 10/9 @ 6SLT


This set has my original music, set, and costumes ready to be epic. 


For all of you who helped me along the way thank you from the bottom of my heart. Elysium has provided the dancers and the rest of the sets will be awesome as well. 


Attire is Earth Date night probably



I hope to see you there! Be early it will be a sold out crowd for sure.

send by Raffi

LM   (elisium cabaret - empire room)


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Tuesday, 6 October 2026




 A Welcome Centre for Discovery, Character and Storytelling


The Stones of Lore Welcome Centre was created from a simple belief: Gor should be experienced, not simply explained.


Our vision is to create a welcoming place where someone who knows nothing about Gor can step through the door, become curious about its world, explore its cultures and traditions, discover its many roles, and begin to understand what Gorean roleplay can truly be.


The Stones of Lore are not intended to be another collection of notecards or a tutorial to complete. They are the beginning of a journey.


Through exploration, interaction, choice and discovery, newcomers are encouraged to experience Gor, rather than simply read about it. The Chambers of Choice allow each person to explore different paths, discover possibilities, and begin shaping the foundations of a character and their place within the world.


Our vision extends beyond simply introducing someone to Gor. We want newcomers to leave with understanding, confidence and the beginnings of a story.


They should have an understanding of the world they are entering, insight into the role they have chosen, practical tools for roleplay, and the confidence to step through the gates of a city and participate rather than simply observe.


The Stones of Lore also works hand in hand with the Academy of Gor. The Welcome Centre introduces the world and helps people discover their path. The Academy builds upon that foundation through interactive teaching, mentoring, practical learning and roleplay.


Together, the goal is to help transform a newcomer from someone asking, “What is Gor?” into someone asking, “What story can I create here?”


At the heart of this vision is storytelling.


Gorean roleplay comes alive through the interaction between characters, through friendships and conflicts, choices and consequences, responsibilities and relationships, unexpected encounters and stories that develop naturally between people.


We want to encourage people to become participants in those stories, not simply wait for someone else to create them.


The Stones of Lore is not intended to replace individual cities, sim rules, cultures or traditions. It is a bridge.


A bridge between curiosity and understanding.

A bridge between learning and participation.

A bridge between newcomers and the many Gorean communities that already exist

.

Our hope is that people can discover Gor here, find their path, develop the confidence to enter a city, and become part of its story.


This is ultimately a place of discovery, choice and possibility.

Come as someone who knows nothing about Gor.


Walk the Stones.

Enter the Chambers.

Explore the paths.

Discover your character.

Find your place.

And when you are ready, step beyond the Welcome Centre and begin your story.

The Stones of Lore

Explore. Choose. Discover. Create.

                     Lady Kat


































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 HELMUT'S VILLAGE – Northern Gor A journey into the North, harking back to days gone by and memories still vivid from my youth spent amo...