Thursday, 23 July 2026

 

send by  WILLIAM CANVER


.................................................

Scribes who would like to be a presenter at this years symposium or take part in the mock trail please send a notecard to William Carver or Tʋʋli Hiɱʋɾɑ Bσɑ (tuuli.moonchild) with Subject, Date and Time you would like to speak.  


# 📜 **The City of Besnit Proudly Presents** 📜


# **The Besnit Symposium of Scribes**


### *September 11–13, 2026*


The City of Besnit proudly invites the Scribes of Gor to gather for three days of scholarship, discussion, and fellowship at the Besnit Symposium of Scribes.


This symposium is dedicated to the pursuit and sharing of knowledge, bringing together Scribes from cities across Gor to exchange ideas, discuss the traditions and responsibilities of the Scribe Caste, and strengthen the bonds that unite those who preserve the written word.


While the symposium is centered upon the Scribe Caste, all are welcome to attend. Warriors, Merchants, Builders, Physicians, Initiates, Administrators, and citizens alike will find value in the wisdom and experience shared throughout the event.


## 📖 Symposium Presentations


Throughout the three-day symposium, distinguished Scribes will present lectures and discussions on topics including:


* Gorean law and legal traditions

* History and culture

* Administration and governance

* Record keeping and archives

* Education and mentorship

* Research and scholarship

* Other subjects chosen by our guest speakers


Attendees will have opportunities to ask questions, engage in thoughtful discussion, and exchange ideas with Scribes from across the Gorean world.


## ⚖️ Featured Event: Mock Trial


A highlight of the symposium will be a live **Mock Trial**, demonstrating the Gorean judicial process from investigation through judgment. Guests will witness the duties of Scribes, Magistrates, advocates, witnesses, and citizens as a fictional legal case unfolds before the assembly.


Whether you are new to Gorean roleplay or an experienced participant, this presentation promises to be both educational and entertaining.


## 📅 Event Information


**Dates:** September 11–13, 2026


**Location:** Event Center, City of Besnit


**Admission:** Open to all.


---



Join us in Besnit as we celebrate the pursuit of knowledge, the traditions of the Scribe Caste, and the enduring value of scholarship. We look forward to welcoming Scribes and honored guests from across Gor to an annual gathering of learning and fellowship.


Scribes who would like to be a presenter at this years symposium or take part in the mock trail please send a notecard to William Carver or Tʋʋli Hiɱʋɾɑ Bσɑ (tuuli.moonchild) with Subject, Date and Time you would like to speak.  

 DARIAN  WILL BACK SOON 

HE LIVE NEW LONG TRAVEL  AND WILL WRITE  NEW ADVENTURES  SOON  

THANK AT MY BEST FRIENDS AND MY READERS... i love you all  





Sunday, 5 July 2026

 



RAVEN
The new dance group in the city of "DE LA CRUZ"
Yesterday finally saw the inauguration of Sir Raven's new dance group. I've been promoting it in the newspaper for a long time, and finally it happened.
Many people, friends, and acquaintances, gathered on the steps of the theater in the city of De La Cruz, admiring the theater's beautiful choreography and the dancers who took turns on stage.
I took some photos that I'll post below, so you too can admire the beauty of the sets and the atmosphere of the evening.
I hope you enjoyed it, and I thank Sir Raven for his hospitality. 















 




















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Thursday, 2 July 2026

 send by Sarah

╔═════════════════════════════════════════╗

        🐊 TRAVELOG: THE VILLAGE OF KURTZAL 🐊

╚═════════════════════════════════════════╝


⚓ A Stopover on the Muddy Banks of Gor ⚓


To the high-flying Tarnsman, Kurtzal appears as little 

more than a smudge of brown clay and wooden docks hugging 

the banks of the river. It is a humble settlement, lacking 

the grand, multi-tiered cylinders of Ar or the architectural 

pride of Ko-ro-ba. Yet, for the merchants pulling the massive 

river barges (flotas) up from Kasra, Kurtzal is an essential, 

albeit exhausting, reality of Gorean commerce. 


───────────────────────────────────────────

👃 THE ATMOSPHERE: SWEAT, SILT, & THARLARION

───────────────────────────────────────────

Arriving by flat-bottomed river barge, the first thing 

that hits you is the scent. It is a heavy mix of river silt, 

the pungent musk of sun-baked tharlarion (the giant, reptilian 

beasts used for draft labor), and the sharp tang of cheap 

Pagus—the fermented grain beer favored by the lower castes.


Kurtzal is a town of loading and unloading. The architecture 

consists primarily of low, squat buildings constructed of 

sun-dried mud brick and rough-cut timber hauled down from the 

northern forests. The streets are unpaved, turning into a 

thick, clinging mire whenever the river swells or a seasonal 

downpour hits.


───────────────────────────────────────────

📦 LIFE ON THE DOCKS

───────────────────────────────────────────

The heartbeat of the village is entirely dictated by the 

arrival of the merchant vessels. Because the river rapids grow 

treacherous further north, larger deep-draft barges must 

transfer their cargoes here to smaller, nimbler rivercraft 

or overland caravans bound toward the Vosko region.


• 👥 THE LABORERS: Members of the Peasant Caste and various 

  un-casted laborers work under the blistering sun, their 

  backs glistening with sweat as they haul crates of Vulo 

  eggs, casks of river-grain, and heavy textiles.

• 🧂 THE GOODS: Occasionally, one catches the distinct 

  metallic scent of ironwork from the northern mountains or 

  the unmistakable cylindrical crates of Red Salt moving up 

  from the mines of Kasra. 


───────────────────────────────────────────

🍻 NOTABLE LOCAL ESTABLISHMENTS

───────────────────────────────────────────

⚠️ TRAVELER'S ADVISORY: Do not expect the luxury of a high-city 

tavern here. The local establishments serve a utilitarian purpose.


🔥 THE LAUGHING KAJIRA

The largest tavern overlooking the main wharf. It is a raucous, 

dim, and smoky dive where the tables are thick planks of wood 

resting on old barrels. 


╔═════════════════════════════════════════╗

        🐊 TRAVELOG: THE VILLAGE OF KURTZAL 🐊

╚═════════════════════════════════════════╝


⚓ A Stopover on the Muddy Banks of Gor ⚓


To the high-flying Tarnsman, Kurtzal appears as little 

more than a smudge of brown clay and wooden docks hugging 

the banks of the river. It is a humble settlement, lacking 

the grand, multi-tiered cylinders of Ar or the architectural 

pride of Ko-ro-ba. Yet, for the merchants pulling the massive 

river barges (flotas) up from Kasra, Kurtzal is an essential, 

albeit exhausting, reality of Gorean commerce. 


───────────────────────────────────────────

👃 THE ATMOSPHERE: SWEAT, SILT, & THARLARION

───────────────────────────────────────────

Arriving by flat-bottomed river barge, the first thing 

that hits you is the scent. It is a heavy mix of river silt, 

the pungent musk of sun-baked tharlarion (the giant, reptilian 

beasts used for draft labor), and the sharp tang of cheap 

Pagus—the fermented grain beer favored by the lower castes.


Kurtzal is a town of loading and unloading. The architecture 

consists primarily of low, squat buildings constructed of 

sun-dried mud brick and rough-cut timber hauled down from the 

northern forests. The streets are unpaved, turning into a 

thick, clinging mire whenever the river swells or a seasonal 

downpour hits.


───────────────────────────────────────────

📦 LIFE ON THE DOCKS

───────────────────────────────────────────

The heartbeat of the village is entirely dictated by the 

arrival of the merchant vessels. Because the river rapids grow 

treacherous further north, larger deep-draft barges must 

transfer their cargoes here to smaller, nimbler rivercraft 

or overland caravans bound toward the Vosko region.


• 👥 THE LABORERS: Members of the Peasant Caste and various 

  un-casted laborers work under the blistering sun, their 

  backs glistening with sweat as they haul crates of Vulo 

  eggs, casks of river-grain, and heavy textiles.

• 🧂 THE GOODS: Occasionally, one catches the distinct 

  metallic scent of ironwork from the northern mountains or 

  the unmistakable cylindrical crates of Red Salt moving up 

  from the mines of Kasra. 


───────────────────────────────────────────

🍻 NOTABLE LOCAL ESTABLISHMENTS

───────────────────────────────────────────

⚠️ TRAVELER'S ADVISORY: Do not expect the luxury of a high-city 

tavern here. The local establishments serve a utilitarian purpose.


🔥 THE LAUGHING KAJIRA

The largest tavern overlooking the main wharf. It is a raucous, 

dim, and smoky dive where the tables are thick planks of wood 

resting on old barrels. 




────────────────────────────────────────

───────────────────────────────────────────

Friday, 26 June 2026

 DARK RUINE OUTSPOT-SHAERYN

http://maps.secondlife.com/secondlife/Shaeryn/13


I had received an invitation from Sir Stal, a great warrior and Jarl of the village of Dark Ruin. He invited me to visit his village now that it's the height of summer, and navigation is easy now that there's no snow and ice on the sea.

sir Stal

As soon as I arrived at the small port, he enthusiastically welcomed me, along with a lady who had also arrived the day before. He was delighted, and I thanked him heartily. Then, after we stopped to drink some delicious craft beer, he took us on a tour of all the village's best spots.



lady Kate























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  send by  WILLIAM CANVER ................................................. Scribes who would like to be a presenter at this years symposium...